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            <itunes:name>Video Archive – The Conference by Media Evolution</itunes:name>
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        <title>Video Archive – The Conference by Media Evolution</title>
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        <description>Media Evolution is a membership organization that help media industries to innovate and grow.

The videos in this podcast are generated at our annual conference The Conference and lectures we arrange throughout the year.

http://www.mediaevolution.se</description>
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        <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
        <itunes:subtitle>Videos generated by Media Evolution</itunes:subtitle>
        <itunes:summary>Media Evolution is a membership organization that help media industries to innovate and grow.

The videos in this podcast are generated at our annual conference The Conference and lectures we arrange throughout the year.

http://www.mediaevolution.se</itunes:summary>
        <itunes:keywords>media, music, games, publishing, future, social, tv, film, 334841</itunes:keywords>
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            <title>Grace Boyle – Spatial Computing</title>
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            <description>&lt;p&gt;&lt;b&gt;“There are challenges when you’re trying to work in a multisensory medium in that the tools and the frameworks for this don’t really exist so we’ve had to create a lot of them ourselves along the way.”&lt;br&gt;&lt;/b&gt;&lt;br&gt;&lt;p&gt;Grace Boyle explains the vast myriad of senses that humans possess beyond the ‘big five senses’. She speaks about the concept of embodied cognition, whereby the human body and not only the brain is involved in our perceptions and thought processes. She goes on to explore digital realities created using spatial computing. Currently, these largely focus on visual and, to a lesser extent, auditory forms of communication. As a result, we are omitting lines of communication that are critical for things like learning, remembering, and forming value judgments based on how we feel. The Feelies' studio aims to produce narratives that engage the viewer's senses on a deeper level. Grace shares her explorations into creating more multisensory experiences and the range of benefits these experiences bring.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/grace-boyle-spatial-computing"&gt;&lt;img src="http://videos.theconference.se/64968571/77195169/16650354d5bbb3dd1ffc73d3ae2d5a1d/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Mon, 29 Aug 2022 09:07:03 GMT</pubDate>
            <media:title>Grace Boyle – Spatial Computing</media:title>
            <itunes:summary>“There are challenges when you’re trying to work in a multisensory medium in that the tools and the frameworks for this don’t really exist so we’ve had to create a lot of them ourselves along the way.”Grace Boyle explains the vast myriad of senses that humans possess beyond the ‘big five senses’. She speaks about the concept of embodied cognition, whereby the human body and not only the brain is involved in our perceptions and thought processes. She goes on to explore digital realities created using spatial computing. Currently, these largely focus on visual and, to a lesser extent, auditory forms of communication. As a result, we are omitting lines of communication that are critical for things like learning, remembering, and forming value judgments based on how we feel. The Feelies' studio aims to produce narratives that engage the viewer's senses on a deeper level. Grace shares her explorations into creating more multisensory experiences and the range of benefits these experiences bring.</itunes:summary>
            <itunes:subtitle>“There are challenges when you’re trying to work in a multisensory medium in that the tools and the frameworks for this don’t really exist so we’ve had to create a lot of them ourselves along the way.”Grace Boyle explains the vast myriad of senses...</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>19:30</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;b&gt;“There are challenges when you’re trying to work in a multisensory medium in that the tools and the frameworks for this don’t really exist so we’ve had to create a lot of them ourselves along the way.”&lt;br&gt;&lt;/b&gt;&lt;br&gt;&lt;p&gt;Grace Boyle explains the vast myriad of senses that humans possess beyond the ‘big five senses’. She speaks about the concept of embodied cognition, whereby the human body and not only the brain is involved in our perceptions and thought processes. She goes on to explore digital realities created using spatial computing. Currently, these largely focus on visual and, to a lesser extent, auditory forms of communication. As a result, we are omitting lines of communication that are critical for things like learning, remembering, and forming value judgments based on how we feel. The Feelies' studio aims to produce narratives that engage the viewer's senses on a deeper level. Grace shares her explorations into creating more multisensory experiences and the range of benefits these experiences bring.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/grace-boyle-spatial-computing"&gt;&lt;img src="http://videos.theconference.se/64968571/77195169/16650354d5bbb3dd1ffc73d3ae2d5a1d/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>2022</category>
            <category>spatial computing</category>
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            <title>Lucia Tahan – Spatial Computing</title>
            <link>http://videos.theconference.se/lucia-tahan-spatial-computing</link>
            <description>&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;b&gt;“There seems to be a great inspiration that's being taken by AR artists today from the world of surrealism and its symbolism and aesthetic language.”&lt;/b&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Alongside her work at Meta’s Spark AR Studio, Lucia Tahan has pursued a range of AR experiments. These include using AR to distort the world around us in interesting ways and exploring how AR may shape our future. She discusses the language of AR, “haunted realism”, and the interplay between AR filters and what is being created in real life. The talk concludes with examples of what a future including more AR integration could look like and an exploration of the possibilities of the reality-virtuality continuum.&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/lucia-tahan-spatial-computing"&gt;&lt;img src="http://videos.theconference.se/64968578/77195205/48b87daac87a323d22307f211fb77a96/standard/download-9-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Mon, 29 Aug 2022 09:06:55 GMT</pubDate>
            <media:title>Lucia Tahan – Spatial Computing</media:title>
            <itunes:summary>“There seems to be a great inspiration that's being taken by AR artists today from the world of surrealism and its symbolism and aesthetic language.”Alongside her work at Meta’s Spark AR Studio, Lucia Tahan has pursued a range of AR experiments. These include using AR to distort the world around us in interesting ways and exploring how AR may shape our future. She discusses the language of AR, “haunted realism”, and the interplay between AR filters and what is being created in real life. The talk concludes with examples of what a future including more AR integration could look like and an exploration of the possibilities of the reality-virtuality continuum.</itunes:summary>
            <itunes:subtitle>“There seems to be a great inspiration that's being taken by AR artists today from the world of surrealism and its symbolism and aesthetic language.”Alongside her work at Meta’s Spark AR Studio, Lucia Tahan has pursued a range of AR experiments....</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>18:06</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;span&gt;&lt;p&gt;&lt;b&gt;“There seems to be a great inspiration that's being taken by AR artists today from the world of surrealism and its symbolism and aesthetic language.”&lt;/b&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;Alongside her work at Meta’s Spark AR Studio, Lucia Tahan has pursued a range of AR experiments. These include using AR to distort the world around us in interesting ways and exploring how AR may shape our future. She discusses the language of AR, “haunted realism”, and the interplay between AR filters and what is being created in real life. The talk concludes with examples of what a future including more AR integration could look like and an exploration of the possibilities of the reality-virtuality continuum.&lt;/p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/lucia-tahan-spatial-computing"&gt;&lt;img src="http://videos.theconference.se/64968578/77195205/48b87daac87a323d22307f211fb77a96/standard/download-9-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>2022</category>
            <category>spatial computing</category>
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            <title>Bas van de Poel – Spatial Computing</title>
            <link>http://videos.theconference.se/bas-van-de-poel-spatial-computing</link>
            <description>&lt;p&gt;&lt;p&gt;&lt;b&gt;“At some point we might not refer to augmented reality anymore but instead just refer to reality.”&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Bas van de Poel dives into the different definitions of the metaverse that exist today and why he believes the next big paradigm will be spatial computing, where the environment becomes the interface. He details the transition of AR from being used a lot for entertainment to becoming more utilitarian in its application. Bas shows examples of projects at the forefront of AR development, including a range of interesting projects he’s worked on recently. He closes by speculating on the concept of “reality channels” - people having different views of the same physical location using AR - and how future AR developments may influence changes in digital zoning laws.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/bas-van-de-poel-spatial-computing"&gt;&lt;img src="http://videos.theconference.se/64968577/77195377/0ba4040ae36c23e5a3d33b80bbdf9f5c/standard/download-10-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Mon, 29 Aug 2022 09:06:43 GMT</pubDate>
            <media:title>Bas van de Poel – Spatial Computing</media:title>
            <itunes:summary>“At some point we might not refer to augmented reality anymore but instead just refer to reality.”Bas van de Poel dives into the different definitions of the metaverse that exist today and why he believes the next big paradigm will be spatial computing, where the environment becomes the interface. He details the transition of AR from being used a lot for entertainment to becoming more utilitarian in its application. Bas shows examples of projects at the forefront of AR development, including a range of interesting projects he’s worked on recently. He closes by speculating on the concept of “reality channels” - people having different views of the same physical location using AR - and how future AR developments may influence changes in digital zoning laws.</itunes:summary>
            <itunes:subtitle>“At some point we might not refer to augmented reality anymore but instead just refer to reality.”Bas van de Poel dives into the different definitions of the metaverse that exist today and why he believes the next big paradigm will be spatial...</itunes:subtitle>
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            <itunes:duration>22:42</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;&lt;b&gt;“At some point we might not refer to augmented reality anymore but instead just refer to reality.”&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Bas van de Poel dives into the different definitions of the metaverse that exist today and why he believes the next big paradigm will be spatial computing, where the environment becomes the interface. He details the transition of AR from being used a lot for entertainment to becoming more utilitarian in its application. Bas shows examples of projects at the forefront of AR development, including a range of interesting projects he’s worked on recently. He closes by speculating on the concept of “reality channels” - people having different views of the same physical location using AR - and how future AR developments may influence changes in digital zoning laws.&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/bas-van-de-poel-spatial-computing"&gt;&lt;img src="http://videos.theconference.se/64968577/77195377/0ba4040ae36c23e5a3d33b80bbdf9f5c/standard/download-10-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>2022</category>
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            <title>Q&amp;A – Spatial Computing</title>
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            <description>&lt;p&gt;&lt;p&gt;Q&amp;amp;A for the session&amp;nbsp;Spatial Computing featuring&amp;nbsp;Grace Boyle, Lucia Tahan and&amp;nbsp;Bas van de Poel.&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/qa-spatial-computing"&gt;&lt;img src="http://videos.theconference.se/64968556/77367515/a92badc8630b23e5d42355c41e17fcb5/standard/download-12-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Mon, 29 Aug 2022 09:05:59 GMT</pubDate>
            <media:title>Q&amp;A – Spatial Computing</media:title>
            <itunes:summary>QA for the sessionSpatial Computing featuringGrace Boyle, Lucia Tahan andBas van de Poel.</itunes:summary>
            <itunes:subtitle>QA for the sessionSpatial Computing featuringGrace Boyle, Lucia Tahan andBas van de Poel.</itunes:subtitle>
            <itunes:author>Video Archive – The Conference by Media Evolution</itunes:author>
            <itunes:duration>08:13</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;p&gt;Q&amp;amp;A for the session&amp;nbsp;Spatial Computing featuring&amp;nbsp;Grace Boyle, Lucia Tahan and&amp;nbsp;Bas van de Poel.&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://videos.theconference.se/qa-spatial-computing"&gt;&lt;img src="http://videos.theconference.se/64968556/77367515/a92badc8630b23e5d42355c41e17fcb5/standard/download-12-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>2022</category>
            <category>ar</category>
            <category>metaverse</category>
            <category>spatial computing</category>
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